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Houdini free slots
Houdini free slots













houdini free slots

  • Tornado: Tornado! Very nice example scene.
  • Anatomy of a smoke solver: Like a compressed version of the above video, in russian (but with good subtitles), and assumes even less knowledge about houdini.
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  • Fluids masterclass: Another good one, showing you how to build a smoke solver from scratch, good overview of how both particle and voxel solvers work.
  • Perfect intro if you've learned sops/vops/vex first, and feel the need to dive into pop dops (I realise I'm one of the few to learn Houdini this way, seems everyone else goes into particles first.)
  • Pops masterclass: Excellent 90 minute into to pops (particles).
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    Richard Lord RBD experiments: He's done some amazing deep dives into rigid body dynamics, with a focus on little autonomous critters and constraints that get created during a sim, really cool stuff.A great feature of this tut is that it presents a 'houdini-think' way of working if you can get your head into this state, the rest of Houdini flows much easier. Very nicely paced tutorial that is a good intro to Houdini itself, as well as dops. Melt an angel: If you're just starting out, watch this.These are definitely not 2 hour masterclass lectures! Some text rambles on, some is super brief, but the idea is that they show the technique and the minimum nodes required to setup an effect. These examples are mainly about creating simple self-contained setups, with as little roundabout references as possible, with the shortest explanation possible (but no shorter). They might be easy to create, but they're not easy to pull apart, and even harder to understand when they don't work as expected. Ironically, a lot of the initial confusion stems from the way DOP networks are created by the 'user friendly' shelf tools. There's still some stuff that I think is badly laid out and overly complicated, but I'm now able to setup my own particle/pyro/rbd sims without annoying my co-workers too much. Having chipped away at it for a few months, I can say it's not that bad. Parameter panels look different, data flow is no longer linear, the geometry spreadsheet has gone weird, even the base layout of nodes is slightly different, nothing can be laid out in straight lines anymore, almost like its intentionally throwing you off balance. Just when you think you have a handle on Houdini with SOPs, enter DOPs. 10.5 wire solver and dynamic constraint networks (sticky wires)įeel free to skip down to the examples if you're pressed for time, this intro and notes are a little rambly.10.4 wire solver and constraint networks.10.3 Constraint networks, quick visual reminder.10.1 RBD packed prims and constraint networks.9.13 RBD reapply packed anim to RBD packed shapes.

    houdini free slots

  • 9.11 RBD deintersect via scaling up geo.
  • 9.7 RBD inherit and after initial frame.
  • 9.5 Emit packed prims and randomly activate.
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  • 9.3 RBD extract correct transform attributes.
  • 9.2 RBD lo-res packed geo, apply sim to hi-res packed geo.
  • 8.11 Pyro stick to surface with project non divergent sop.
  • 8.10 More advecting smoke with particles (aka pyro blendshapes).
  • 8.9 Advect smoke with particles via vdb.
  • 8.3.5 Export colour from pyro sim, display.
  • 8.3.4 Affect volume colour with pyro sim.
  • 8.3.3 Import volume colour into a pyro sim.
  • 8.3.2 Display volume colour in viewport.
  • 8.1.1 Whats needed for a pyro sim with collisions.
  • 7.9 Grains and volume sdf collision shapes.
  • 7.6 Grain attached to things, then explode.
  • 6.1 Worms with Wire solver and multi solver.
  • 5.14 Pop orient particles by volume with gas stretch.
  • 3.4 Wiring nodes together is unintuitive.
  • 3.3 Dop property panes aren't intuitive.
  • 3.2 The help is great/the help is terrible, finding mystery attributes.
  • 3.1 Why do Dop networks look different to Sops?.














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